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GTR FIA GT Racing Game Download PC

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GTR FIA GT Racing Game Download PC

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Racing brings excitement and fun in the game and mix it up with adventure and missions it makes the GTR 2 FIA FT Game. This is a popular game in the category of racing taken from the previous series o the game known as GTR. Created by Sim Bin Development Studio. The series started by the name of GT Legends and Race in 2004 and is a developing successful on going racing game where players get the chance to play with WTCC class vehicles showcasing those all around the world in different leagues released on 29th September 2006 for MS Windows, Xbox, Play Stations and more.

This racing simulator brings with it a user friendly gameplay with easy controls and a huge range of motor cars to race along with many characters to select from. The beginners do not need to learn any controls or need to have previous knowledge to play this game. The beginner motors and veteran races both can play in single player modes and enjoy the game single handedly without the interference of others. This second series contains many new and advanced features that makes it the best racing game of all time.

GTR 2 FIA GT fulfills your expectations of having a real time racing experience by creating a game with real touches and awesome graphics to make the game realistic yet still fun to play. For beginning modes you do not need to have skills but as you go on in the game you will have to refine and revive your skills and strategy to pass the difficult challenges awaiting you in the game. Play with the best physics and movements of the cars, select from a range of high end racers and cars to race through the cloud taking your speed to the max in this new version of GTR 2 FIA GT.

Make no mistake though, this is a driving sim rather than an arcade-style racer: you won't find any chasing police cars, extravagant nitrous effects, crafty short-cuts and other such gimmicks here. The bottom line is, if it isn't on a real racing track, you can bet your left testicle it won't be here.

SimBin's efforts have faithfully recreated last season's FIA GT series in the game, from the names and liveries of the teams to the exact weather endured by the drivers. In terms of statistics, GTR offers over 70 choices of car from 18 different models, ten different tracks that have been accurately reproduced from a combination of GPS readings, CAD and telemetry, three different difficulty settings and a comprehensive Arcade mode.

Since I first got my hands on the finished GTR, a good percentage of my lunch hours have been spent firmly grasping my Logitech/Momo steering wheel. In fact, I've been using it so much, it's taken up permanent residence on my desk. The first time you switch the game on, hear the car start up and feel the vibration travel from the steering wheel along your arms, you can tell that SimBin has created something special. This is without a doubt the closest you may ever come to driving a real-life supercar -and that's not bad going for a few tenners is it?

Don't think that GTR's only for the hardcore few either; the different difficulties make it accessible for driving fans of all skill levels. Arcade mode, for instance, is ideal for an easy drive - and with a bit of practice can turn any driver into a speed junkie. Meanwhile, if you're more skilled, the Semi-Pro and Simulation modes give you the opportunity to hone your wheel-wrenching skills against computer-driven cars or human opponents online. There's no room to improve by exploiting the game's mechanics either (using other cars to get round corners in TOCA springs to mind), so constant practice is the only way to turn you from a Driving Miss Daisy into a driving demon.

So, with everything firing on all cylinders, including the rather excellent shiny graphics engine, are there any dodgy rust patches in the game you should know about?First, we're not impressed with the headlight strength in the night-time Spa track, and there are no new gameplay ideas (although that's not what GTR's about). Our major gripe though is that championships can only be undertaken in Semi-Pro or Simulation flavour, meaning if you're a beginner, there's a way to go before you can compete with a hope of winning.

However, bemoaning these slight niggles is like complaining that your new Ferrari doesn't have a cup holder. Given SimBin's humble background (the team began creating mods for EA's F12002), and considering this is its first game, the collective has achieved the impressive feat of producing the most realistic driving simulation that we've ever burnt rubber in. Grand Prix 4 used to hold that title, but now there's a sleek, more talented newcomer taking the chequered flag.

Despite being an avid car enthusiast for more than a decade, I'm still constantly bewildered by some of the set-up options in driving games - and GTR is certainly no exception. Coast, slow bump and packers? They could be sexual techniques for all I know.

This PC racing game is based on the FIA GT Championship, the European touring car competition sometimes compared to NASCAR in the U.S. The game has players signing on with a team and racing in their choice of over 70 brand-name autos, including several models from BMW, Ferrari, Maranello, and Porsche. Competitions take place on re-creations of ten real-life courses. Three intensities of play are offered, ranging from a forgiving, arcade-style mode for beginners and casual gamers to a challenging simulation mode for veterans and purists.

This hardcore racing sim was built by a scattered team of hardcore racing fans and mod-makers who licensed an engine to build the game they wanted to play. The subject matter is a European circuit (most of the SimBin guys are concentrated in Sweden) in which highly tuned sports cars slathered in livery battle it out for a time-based race in which he who drives farthest wins. There are no fictional slices of New York City or some idyllic countryside or an alpine road with a strategically placed waterfall near the finish line. The tracks are the sorts of snaking affairs the French might love, forcing compromises between turning performance and straightaway power, and all re-created actual tracks. GTR's official licensing is even written in French: FIA stands for "Federation Internationale de l'Automobile." You should probably throw some accent agues in there for good measure.

Like many developers laboring outside the control of large hungry publishers, SimBin enjoys the luxury of not really caring how much "game" it puts in its sim. There are very few concessions to the types of people who would find themselves hooked by Forza, much less the types of people who buy EA's brash Need for Speed games. From the get-go, you have all the cars, all the tracks, and all the classes dumped in your lap. There's no career progression and no sense of owning the cars. If you're looking for a reason to race beyond the simple desire to come in first place, you're in the wrong sim.

But if you're looking for one of the most gritty physics simulations this side of Papyrus' Grand Prix Legends, the last great game that developer made before succumbing to the commercial success of licensed branding, then GTR is a thrilling throwback. This is an overwhelmingly complex and sophisticated simulation of how a high-performance car behaves, how thoroughly you can tune it, and what bad things happen if you don't drive it right. It requires -- no, demands -- practice. There are no tutorials here. SimBin expects you're here because you already know this stuff, or because you're willing to put in the time to know as much about it as it does.

To be fair, you can scale the realism down. There are a number of driving aids, and an arcade league that caps your speed in favor of dumbing down the opposition. There are also various A.I. settings to keep the other cars from blowing past you. SimBin even created a downloadable set of the simple oval tracks NASCAR drivers prefer. If you don't want to read the in-game help for tuning your car (because the 11 pages of documentation certainly aren't going to do you any good), you can use a couple of canned set-ups for each car or go online to download other players' set-ups using an in-game browser. It all helps a bit, but it can cultivate bad habits, and it ultimately misses the point of the game which is to take advantage of the realism SimBin has provided. GTR is not competing with Forza.

As it's meant to be played, GTR is brutal, demanding, and gratifying. It's a cerebral game about learning the layout of the tracks (rally racing markers for each turn are a big help and much easier to watch than a mini-map), tuning and testing and tuning again, and even working out your pit strategies for different races. But GTR is also very visceral. The graphics, sadly, are low-rent compared to the latest games, but the sense of immersion is unparalleled. For starters, there are excellent 3D cockpits for each car. Although it's much easier to get a sense of situational awareness driving from the outside, the view from inside is really fantastic, complete with a subtle dirty glass effect for your windshield.

Other great touches include a robust replay feature, an A.I. autopilot, and enough exhaustive telemetry stats to make your head pop. There's also multiplayer support, but the online netcode leaves something to be desired, particularly in a game that requires so much precision. Bits of lag are likely to sabotage your hard work. It all works well enough on a LAN, but there's no way to include A.I. drivers in multiplayer games.

The bottom line about GTR is that it's not a game, but a sim. This is kind of a shame, because one of the lessons learned, and forgotten, and learned again, is that even sims can be games. Compare the excellent IL-2 Sturmovik and Silent Hunter III. They're both built for hardcore realism, but only the latter is also built to be a game. The subject matter among these games is apples and oranges, but GTR takes the IL-2 approach at a time when we need more games with the Silent Hunter III approach. 041b061a72

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