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Multiplayer is a feature in Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City that immensely expanded multiplayer functions that were otherwise absent, or limited, in previous GTA games.
Multiplayer in Grand Theft Auto IV is hosted on the PlayStation Network (PlayStation), Xbox Live (Xbox), and Games for Windows (PC). The game requires a working internet connection or connected to a Local Area Network (exclusively for PC version) and supports up to 16 players (Xbox and PlayStation), and up to 32 (PC). The multiplayer, along with the online leaderboards, were removed from the PC "Complete Edition" updated version of the game on March 19, 2020, due to end of support of Microsoft's Games for Windows Live platform. Despite this, un-patched installations of the game still have multiplayer enabled.
The player can sprint forever, and never gets tired. In addition, the "sprint" button does not to be repeatedly tapped to run. Instead, the button can just be held down. The player also switches weapons much faster, and all weapons have shorter reload animations from both cover and free-fire as compared to singleplayer. In addition, the player recovers from ragdolling faster, and never ragdolls from getting set on fire. The health system also works differently. Players in multiplayer are rather fragile, and take much more damage from gunshots as compared to the story protagonists. Players tend to take more damage from any damage source, such as falls and getting hit by vehicles. Body Armour is also much weaker, and is less useful at protecting the player from gunfire. To offset this, health and armour pickups are scattered all over the place.
Volumetric grass and bushes do not spawn in grassy areas in multiplayer, as compared to singleplayer. Singleplayer also blurs distant areas with a depth-of-field effect; this effect is missing in TBoGT multiplayer, letting things far away be more clearly seen. (It is still present in TLAD, however). In The Lost and Damned and The Ballad of Gay Tony's multiplayer (and singleplayer), the enhanced bike handling is present, as compared to GTA IV's multiplayer, where bikes handle less responsively. In TBoGT's multiplayer, only two Sticky Bombs can be placed by each player at a time, as compared to 10+ in story mode. The death screen is no longer in slow motion, and the respawn time can be anywhere from one second to half a minute.
Police officers never attempt to arrest the player, and instead immediately shoot them at any wanted level. In singleplayer, when the player gets a three-star wanted level, Police Mavericks will start spawning, and then get replaced by Annihilators at four stars and above; in multiplayer, Annihilators replace Police Mavericks entirely, and as such, they start spawning at three stars and above, and are always piloted by NOOSE officers. Players can accumulate a wanted level simply for being inside the same vehicle that a different, wanted player is also inside of. Thus, caution should be taken riding around with wanted players, as it is likely the player will also become a police target. Also, police roadblocks do not spawn around the bridges and tunnels around the map at a high wanted level. Finally, Police Mavericks, Police Predators, NOOSE Patriots, Police Patrols (the Merit-based model), FIB agents and FIB Buffalos, NOOSE Cruisers, Alderney-specific police officers, police snipers and fat police officers never spawn.
In Multiplayer, many changes are made to Liberty City. Weapons and Health/Body Armour are found in specific locations in the selected region of the city, which the player can still leave anyway. Most novelty vehicles appears in special locations. For example, the Heli Tours heliport spawns Annihilators instead of Heli Tour Mavericks, and in The Ballad of Gay Tony multiplayer an APC spawns in the East Holland LCPD Station car lot, as well as Police Mavericks on the station's helipad. Most glitches from single player can also be used in multiplayer, as seen here. In addition, almost all interiors and buildings that are locked in singleplayer are opened up in multiplayer. Even more episode-specific locations are unlocked for use in the two expansion's multiplayer modes. A mixture of Buzzards and Annihilators will spawn at all helipads across the city, except for a lone Police Maverick by the APC spawn in northeastern Algonquin, a regular maverick by the underwater tunnel on the Alderney side of the tunnel, and another Maverick on a helipad in a rich person's backyard in Northwood. Vehicle variety is massively decreased as compared to singleplayer, with a fixed pool of the same dozen or so vehicles spawning everywhere across the city. This renders most vehicles totally inaccessible in multiplayer. A similar situation occurs with NPC characters, where a small pool of the same NPCs will spawn everywhere, with zero variation. The only exception is homeless NPCs, which still spawn in their normal locations. In TBoGT only, the large white yacht seen in a singleplayer mission is always present in the same place it was in the story, complete with a Buzzard on the helipad. The Statistics tab of the pause menu cannot be accessed, as well. Pigeons, wall-mounted health kits and other collectibles do not spawn. Some special vehicles have fixed spawn points, such as the Sultan RS spawn behind a run-down garage in Northwood, boats at various docks, Police Stingers at all police stations, fire trucks at fire stations, and so forth. Pay N' Spray works as normal, including being able to rid oneself of a wanted level if used. In addition, law enforcement who are "killed" (i.e, the health bar depleted, but not actually dead) and remain harmless on the floor uttering quotes do not occur here, as depleting a target's health bar will always truly kill them here. Armed bikers and gang members also do not appear, though security guards still appear and will shoot the player if a gun is pointed at them or discharged near them.
Multiplayer is available from the beginning of the game (after The Cousins Bellic), though Niko actually receives his real phone in the second mission (It's Your Call). To access multiplayer, the player has to bring up the cell phone and select "multiplayer". This will bring up a new menu which contains six options:
Selecting this allows the player to customize the look of their multiplayer character. As with each rank, the player will unlock more clothing (highlighted when ranking up). Player models are separated between a man and a woman, so the player can customize both genders separately, as well as a zombie model after ranking up to level 1. (GTA IV only)
A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island, where the game gives beginners instructions about weapons, pickups, games and teams. To view the tutorial, the player cannot have a wanted level.
The phone is a vital tool that can be accessed at any point during gameplay and tells anything about the match. Cheats are obviously disabled in multiplayer, as the player no longer can use the phone's numbers.
Player Match puts the player up against others in every possible multiplayer mode. Scores in these matches are not carried over into other matches, and are irrelevant once the time is up. You also cannot earn money or achievements in this mode; it's a casual mode, well-suited for socializing and getting a feel for the different modes before jumping into Ranked matches. It is very common for LAN matches for PC version only.
Whenever someone is killed by the AI (mostly cops) or other players, a message will appear in the top-left corner reading " Died" or " killed ". This message used to describe the killing differs between anything the player can do onto another (weapons or vehicles).The multiplayer killfeed uses a variety of messages to indicate the death of players in gameplay, which follow a basic "Player1" "" "Player2" format, where the first is the attacker and the second, the victim.
Almost all of the gamemodes mentioned here are exclusive to GTA IV. The Lost and Damned and The Ballad of Gay Tony have less options overall for multiplayer, such as Team Deathmatch, Deathmatch, Free Mode, Races and GTA Races being the only playable gamemodes.
@Author - the PlayStation port of the original was certainly flawed. So was the PC original (multiplayer desyncs all the time on a LAN).This is a good short video of the history - they touch on the PS1 version needing to go to be mastered while the PC version was still being finished: -grand-theft-auto-video
I did enjoy goofing around in multiplayer with friends, but that was because we made it silly. In the game the characters you're hunting down and killing have dialogue, personalities and backstory. You're not shooting targets, you're murdering people. That's fine, I'm not saying the game shouldn't be made, it just didn't sit right with me. I don't celebrate murderers as heroes, even in a virtual space.
It's like..."YEAH! Let's take away work from the hardworking people in the industry who actually want a career, and let's pay a bunch of bums $50 under the table, so they can buy some crack, dope, booze, and maybe a hooker or two. AUTHENTICITY!"
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